MMOexp-Diablo 4 The Non-Meta Build That’s Perfect for Torment 4 Boss Farming
This time we're diving into a non-meta Quill Valley Spearorn build and seeing how it performs against Uber Andariel in Torment 4. Spoiler alert: this thing hits way harder than people give it credit for.
Below, I'll cover the exact gear Diablo IV gold, aspects, talents, and paragon boards I used in my run, along with a few extra tips on why this setup works so well. Whether you're here for the fight showcase or the build itself, you'll get everything you need to try it for yourself.
Why Quill Valley Spearorn?
Quill Valley Spearorn isn't the meta choice right now, but it's one of the most satisfying "machine gun" style builds when set up correctly. The Radic Kelei effect-turning Quill Valley into a basic skill-changes the entire flow of combat. Suddenly you can spam your main attack for free, scale it with basic skill bonuses, and stack layers of damage reduction, attack speed, and ferocity to melt bosses.
It's a build that feels fast, durable, and surprisingly easy to pilot once you have the right gear in place.
Core Gear Setup
Here's a slot-by-slot breakdown of the items I ran in my Torment 4 Uber Andariel clear.
Chest-Loyalty Mantle
Stats: All stats + Damage Reduction
Tempering: Damage Reduction masterworking is the priority.
Aspect: 60% roll (aim for max).
Gems: All-stats gems for extra scaling.
Why It's Key: Loyalty Mantle's +1 to all stats is huge, letting you push multiple stat thresholds without sacrificing other rolls.
Chest 2-Shroud of False Death
Stats: All stats + Max Life (GA on both).
Runes: Tam Xan for Overpower when charged.
Purpose: Boosts survivability while adding passive stat gains-critical for defensive stacking.
Gloves
Stats: +Skill value, Dexterity, Life.
Tempering: Mystic Circle Potency + Vortex Size.
Aspect: Quill Valley Aspect (feathers return to you for extra damage).
Reasoning: This boosts both your AoE and your sustain damage in boss fights.
Pants
Stats: Barrier Regeneration + +2 Resilience.
Aspect: Damage reduction when casting a basic skill (Quill Valley counts).
Purpose: Turns every attack into a defensive action.
Boots
Stats: Dexterity, Life, Movement Speed, Cooldown Reduction, Vortex Size.
Aspect: Maximum Ferocity Aspect.
Role: Keeps uptime on ferocity stacks and increases your mobility for dodging boss mechanics.
Weapon-Radic Kelei
Stats: Chance for Core Skills to hit twice (GA roll if possible).
Aspect: Converts Quill Valley into a basic skill-free to cast and spammable.
Runes: Power Clocks (basic skill or defense consumes all primary resource, +100% damage for 1 second).
Why It's the MVP: This is what makes the build. Once Quill Valley is a basic skill, all basic-attack bonuses kick in.
Hunter Path: Ferocity generation for more attack speed and execute damage.
Tempo: Boosts damage and speed with basic attacks.Paragon Board Path
Here's the board order and key glyphs:
1.Allen (Level 81)-Starter glyph for base scaling.
2.Vicious Shield (Spirit, Level 81)-Combines offense with defensive uptime.
3.Sapping & Turf (Level 76)-Life sustain and positional damage boosts.
4.Convergence & Ritual (Level 76)-Damage multipliers for consistent DPS.
5.Revealing & Cany (Level 78)-Extra crowd control damage and utility.
Mercenary Choices
Zubu with Opening Fire: Extra crit damage, perfect for burst phases.
Vera: Boosts attack speed, synergizing perfectly with the build's spam-heavy nature.
Strengths of the Build
Endless Spam: Free basic skill conversion means no downtime.
Layered Defenses: Damage reduction, barriers, and regen stack together for excellent survivability.
Scales Hard With Gear: Every roll of attack speed, ferocity, or basic skill damage pays off.
Boss Friendly: Can keep pressure on without resource dips.
Not Meta-Yet: Because it's not popular, gear competition is low.
Weaknesses & Limitations
Gear Dependent: Radic Kelei and Loyalty Mantle are mandatory for the build to function at its peak.
Max Rolls Matter: Lower rolls on aspects can noticeably reduce performance.
Single-Target Focus: AoE is solid but not as explosive as some meta builds.
Closing Thoughts
The Quill Valley Spearorn setup may not be topping leaderboards right now, but it's a blast to play and more than capable of handling Diablo 4's toughest bosses-including Uber Andariel in Torment 4.
By turning your main damage skill into a spammable, resource-free basic attack, you get the best of both worlds: sustained DPS and near-constant defensive uptime. The layered buffs from Mystic Circles, ferocity, and seasonal powers stack up into a damage engine that's hard to stop.
If you're tired of running the same meta builds and want something that feels powerful, fluid, and different, give this one a shot. Just be ready to farm the key uniques-Radic Kelei and Loyalty Mantle-because without them, the whole playstyle doesn't quite click.
TL;DR Build Summary:
Main Skill: Quill Valley (converted to basic skill via Radic Kelei).
Key Uniques: Radic Kelei, Loyalty Mantle, Shroud of False Death.
Main Buff Engines: Mystic Circle Potency, Moonrise, Celestial Surge, The Hunter.
Main Defenses: Barrier regen, damage reduction on basic skill cast, multiple GA rolls on life/DR.
MMOexp-POE Why Blight + Contagion Trickster Is Perfect for Mid-League Currency Goals
The Trickster ascendancy has always been a comfortable home for damage-over-time builds, but with the recent 40% buff to Blight of Contagion, now might be the best time in years to try it. This is a build that channels Blight to apply heavy chaos damage POE currency, then uses Contagion to spread that devastation across entire packs.
If you've played Essence Drain + Contagion in Path of Exile 2, the gameplay loop will feel familiar. It's a two-skill setup where one ability applies a spreading debuff while the other does the heavy lifting in damage. While it may sound clunky on paper-especially since Blight requires standing still-the reality is far smoother. For mapping, a single Blight cast combined with Contagion will wipe packs, and you'll only be channeling for extended periods during boss fights.
Leveling-From Zero to Endgame
For leveling, the build starts with Blight and Essence Drain because the base Blight gem doesn't naturally spread with Contagion. Once you acquire the transfigured version of Blight, Essence Drain can be dropped entirely.
The early game strategy was completely from scratch-zero currency, full self-farm. The long-term goal from the start? Farm a Mageblood. Prices tend to fall about a month into a league, so targeting it mid-season makes it much more realistic.
Leveling was straightforward but occasionally tedious. Running three separate damage-over-time skills at once worked fine mechanically, but mentally it got repetitive. That said, reaching maps was smooth, and once Essence Drain was gone, the build's identity started to shine.
Core Gear Upgrades
After clearing the campaign and building up some early currency, the first major upgrades went in:
Cane of Unravelling-A cheap but incredibly effective weapon for chaos DoT builds. Strong enough to carry well into red maps.
+1 Amulet with Damage Over Time Multiplier-Boosts main skill levels and scaling.
Six-Link Body Armour-The first big jump in raw damage output.
Resistance-Fixing Ring-Because nothing kills a mapping session like uncapped resists.
This was also the point where Bane was added. It's a natural fit: Bane applies both Despair and Punishment curses instantly, and with Hex Bloom, those curses spread effortlessly. Combined with Contagion, map clearing became noticeably smoother.
Atlas Setup & Early Farming Strategy
For the first stretch of endgame mapping, the focus was on:
Map Drop Chance Nodes-To sustain mapping without heavy investment.
Kiraak Missions-For free map variety and completion.
Shrines-Speed and size buffs are huge for a DoT build.
Legion Farming-While Legion is hyper-profitable in the first weeks of a league, most players abandon it mid-league. The result? Expensive emblems and low competition.
Why Legion? Legion emblems are always in demand by leveling carries. With fewer farmers running the mechanic, prices climb steadily.
Cluster Jewels-The Damage Backbone
Chaos DoT builds have a common problem: the passive tree has limited direct damage scaling. The solution is cluster jewels. The first crafted jewel came early and was “good enough” to start, but further currency was funneled into buying better ones with premium notables for both raw DPS and area of effect.
After noticing that Legion packs weren't being fully cleared due to limited AoE, more large clusters with AoE scaling were added. This instantly improved Legion performance and map pacing.
First Legion Runs & Scaling Up
The first set of Legion runs proved the potential of the build-but also showed clear weaknesses. Packs at the edges of the monolith often survived because they were just out of range. Fixing this with cluster jewel investment made a big difference.
The early Atlas tree for Legion farming skipped scarabs initially to save currency. Instead, the built-in Legion crafting option was used to guarantee encounters. Running and selling the drops funded the next wave of upgrades.
Major Gear Breakpoints
After the first profitable farming cycle, big-ticket items were added:
+3 Blight Amulet-A massive gem level boost for the main skill.
Light of Meaning Wand-Solid chaos scaling and utility.
+1 Spell Damage Shield-With resistances for easy gear balancing.
High ES Helmet-With intelligence and resistances.
Chaos Resistance Rings-To hit chaos cap, also with life rolls.
With these upgrades, the build was ready to tackle 8-mod Legion maps with scarabs for bigger rewards.Legion Map Economics
One key choice: avoid Tier 17 and Originator maps for Legion farming. The map costs plus rolling expenses don't justify the return for this strategy, since Legion profit comes mainly from:
Chests
Rare Monster Rewards
Emblems
Stacked Decks
Fortress Maps
Chance drops like fractured items and high-quality gear
With 12 maps tested, the results were strong-over 20 Divines/hour when accounting for emblem pricing correctly. That was enough to buy the single best Legion farming belt in the game: Headhunter.
Headhunter-The Clear Speed Multiplier
Once equipped, Headhunter transformed the mapping experience. Kill chains became blisteringly fast, and Legion packs melted almost instantly. New clusters with three ideal notables were added for even more power.
A Legion-specific scarab that forces enemies to revive multiple times was tested next. While it noticeably increased loot drops, it also made each map take significantly longer. In this build's case, faster runs without the revive scarab proved more profitable overall.
Clear speed occasionally pushed the game to its limits-sometimes even causing crashes. After one such crash, an unfamiliar icon appeared on the map, adding a little mystery to the session.
Loot Highlights & Profit Flow
Legion farming with this build didn't yield constant raw Divine drops like Alva or Abyss farming, but the loot was high-value and liquid:
Emblems (often sold as splinters for higher margins)
Incubators
High-Quality Gear
Unique Drops
Fortress Map Rewards
The sheer pace of clearing-often blasting entire Legions in under 2 seconds-made it a joy to run even without tracking hourly profits obsessively.
Final Goal Achieved-Mageblood
After enough cycles of farming and selling, the final milestone was reached: Mageblood. Amusingly, an extra 100 Divines had been farmed because Mageblood's price dropped significantly during the process. The belt replaced Headhunter for certain scenarios, but both are now available depending on the mapping strategy.
Notably, this entire progression was done without leaning on meta-farming methods like Alva or Abyss. It's proof that with the right approach, you can hit massive gear goals purely through mid-league mechanics like Legion.
Playstyle Summary
The Blight of Contagion Trickster is built for a hybrid playstyle:
Mapping: One Blight cast spreads via Contagion, often wiping multiple screens.
Bossing: Stand still and channel Blight for sustained chaos DoT.
Curses: Applied instantly with Bane and spread via Hex Bloom.
Defense: Primarily mobility, ES pool, and Headhunter buffs. Mageblood offers flask-based consistency when needed.
Pros & Cons
Pros:
Strong clear speed once AoE scaling is in place.
Smooth Legion farming with top-tier profit potential.
Flexible gearing path with multiple viable endgame belts.
Extremely fun playstyle for DoT fans who like big chain clears.
No reliance on ultra-meta strats to reach top-tier gear.
Cons:
Standing still for bosses can be risky.
AoE investment is mandatory for optimal Legion performance.
Initial setup requires multiple gear pieces to feel strong.
Defensive layers are limited without Mageblood or Headhunter buffs.
Final Thoughts
This Blight of Contagion Trickster experiment was both profitable and fun. From zero currency to Headhunter to Mageblood, the build proved that a mid-league, off-meta skill can absolutely compete with the big earners-especially when paired with a smart farming target like Legion.
While the setup is far from min-maxed and Headhunter served as the main defensive crutch, the build never felt underpowered for mapping once core gear was in place. If you enjoy chaos DoT playstyles and want a refreshing alternative to the season's meta buy POE orbs, this might be your next project.
MMOexp-FC 25: 4-2-2-2 Player Instructions: From Strikers to CDMs
This article is the full breakdown of my trusted 4-2-2-2 custom tactics, player roles, why they work, and why I believe you should give them a shot-especially if you're still trying to find your endgame setup in Ultimate Team FC 25 Coins.
Why 4-2-2-2?
I've tested other formations like the 4-2-1-3, 4-4-1-1, and the 4-4-2, especially earlier in the game cycle. And while they had their moments, once I settled into the 4-2-2-2, I didn't look back. The shape provides a perfect balance between defensive structure and attacking fluidity, something that's hard to come by in EA FC 25's fast-paced meta.
The double CAM setup gives you width and central options, while the two CDMs allow you to absorb pressure and initiate quick transitions. It's chaos-but it's controlled chaos-and once it clicks, it's hard to switch to anything else.
Build-Up and Defensive Settings
Let's dive straight into the tactical setup:
Build-Up Play: Counter
Chance Creation: Direct Passing
Defensive Style: Balanced
Defensive Line Height: 70
Why "Counter" Works
I prefer a quick transition style, and the Counter build-up allows for rapid progression up the pitch. It's especially effective against opponents who rely heavily on team press-which, let's be honest, is nearly everyone in Weekend League.
Quick vertical passing lanes open up immediately, and you can catch your opponent's midfield out of position before they can react.
70 Defensive Line-The Sweet Spot
I experimented with 95 for a while for a super-aggressive line, and while it can work in certain scenarios, I found 70 to be the most balanced. It keeps the pressure high enough to trigger automatic offside traps, which can be a great asset when trying to win the ball up the pitch.
Plus, it's not so high that you get constantly punished by through balls. It's a flexible sweet spot that gives you aggression with control.
Player Instructions and Roles
Strikers: Advanced Forward
I run both of my strikers-typically icons like Eto'o and Henry-on Advanced Forward. I want them central, always available, and making forward runs as soon as I pick the ball up with a CDM like Caicedo or Kante.
This setup is great for quick give-and-go passing, especially if you're using players with traits like Pinged Pass or Tiki Taka+. Their link-up play with the CAMs makes attacking incredibly fluid and reactive.
CAMs: Playmaker and Shadow Striker
Here's where things get a little spicy:
Left CAM (e.g., Ethan): Playmaker with Build-Up
Right CAM (e.g., David Ginola or TOTY David): Shadow Striker
The Playmaker CAM drops deeper and becomes the orchestrator. He'll receive the ball from your CDMs or fullbacks and initiate the attack. I prefer technical players here-someone with great passing, vision, and the ability to drive forward when needed.
The Shadow Striker, on the other hand, creates absolute chaos. He drifts centrally, pushes into the box, and often appears in unpredictable positions-left wing, center, or even at the far post. This unpredictability makes him incredibly hard to mark, and his off-ball movement opens up tons of scoring opportunities.
The result? You've got a midfield that almost resembles a narrow 4-1-2-1-2, with smart overlaps and constant overloads. It's an attacking dream.
CDMs: One Defensive Rock, One Buildup Maestro
For the two CDMs:
Left CDM (e.g., Hullet or Caicedo): Deep Lying Playmaker-Defend
Right CDM (e.g., Vitinha or KDB): Deep Lying Playmaker-Build-Up
This gives you both stability and flexibility. One CDM holds the line and screens your defense, while the other has license to step forward and help transition the play.
Even though both of my CDMs are defensive-minded, their traits like Anticipate, Bruiser, and Intercept make them strong tacklers. But with the Build-Up role on one of them, they're also comfortable picking passes or carrying the ball forward.
This combo gives your team a spine. You're not exposed defensively, but you're also not shackled offensively.Fullbacks and Center-Backs: Stay Back and Defend
Simple, but essential:
Fullbacks: Fullback+ Defend
Center-Backs: Defender+ Defend
I don't want my fullbacks making overlapping runs unless I trigger it manually. Instead, I use them for triangular buildup play alongside CDMs and CAMs when recycling possession. They provide solid defensive coverage and prevent being caught on the break.
Keeping them back ensures that if one CDM pushes forward, you've still got a reliable line of defense. It's not flashy-but it's effective.
What Makes This Setup Work?
The beauty of this 4-2-2-2 is in its fluidity. You can play short or long. You can press high or sit deep. It's flexible and powerful, and it rewards both technical play and smart movement.
When I'm using players like Ginola, David, Eto'o, and Henry-many of whom have top-tier play styles like Tiki Taka, Trivela, or First Touch+-they thrive in this formation. It lets them express themselves. One quick give-and-go, and suddenly you've transitioned from your own box to the edge of your opponent's penalty area.
In-Game Scenarios That Define the Tactic
Let me paint a picture: I've just overcommitted slightly with Maicon on the right. But I've still got Caicedo in position. One quick pass through the center, Eto'o peels off, and I'm already in behind.
Or I'm defending deep, win the ball, and within two passes-Caicedo to Ethan, Ethan to David-I've got a three-pronged attack storming toward goal. It's fast, efficient, and hard to defend.
That's the kind of natural triangle play and spacing this formation gives you. It's a plug-and-play system that doesn't need constant tinkering.
Should You Use It?
Yes-especially if you're looking for an endgame setup that's reliable, dynamic, and fun to use.
Of course, player selection matters cheap EA FC 25 Coins. If you're running with larger target forwards, you might want to try one striker on Target Forward instead of Advanced. And if you don't have elite CAMs, you might need to adjust depth or build-up slightly to suit your playstyle.
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Elden Ring Players Are At A War With AFK Rune Farmers
Elden Ring has a new strategy for farming runes that focuses on getting into seemingly inaccessible parts of the map until your opponent dies or loses interest and leaves. Players who would like a classic PvP fight are discovering new ways to fight back. The results are fun and shocking, but will they be enough to stem the tide of Elden Ring's latest exploit?
There are few things gamers enjoy more than not playing, but still being rewarded for it. AFK farms are very popular and Elden Ring, it turns out, is not exempt from. There are a lot of players who have been nabbed into PvP invasions where their opponents are MIA, and it's pissing them off. Many players are hopeful that developer FromSoftware Elden Ring Items will fix the flaw However, some players are making matters their own hands.
So how does Elden Ring's most recent AFK rune farm operate? The most well-known variant involves heading toward the First Step spawn where the game begins, and going towards another cliff. Then, by using their mount Torrent players are able to double jump to an even lower ledge. They then utilize Furlcalling Finger Remedy followed by Taunter's Tongue in order to lure enemies into their game. They also maintain their White Cipher Ring turned on to summon hunters to fight for their cause. In the end, most players either) quit because they are unable to find the AFK famer,) die trying to reach them from the edge of the cliff or) die by one of the allied hunters.
Another method of attack involves using Torrent to climb the highest building in the Site of Grace. Since mounts cannot be summoned until PvP battles begin which makes them unreachable by anyone else. For additional security, some AFK rune farmers also like to use the Mimic Veil in order to turn into an object that opponents cannot auto-target to secure. As one would expect, YouTube is already flush with videos called things like "NEW 100 MILLION RUNE AFK FARM IN ELDEN RING!" and propagators of this technique claim they've managed to produce more than a million runes per hour. Others suggest that the rate even at extremely high amounts, is around 100,000. But free runes is free runes, and every day more and more players are seeking to get theirs.
As the game is becoming more famous and more well-known, there are ways to combat it. In the Elden Ring Subreddit has been filling up with brief clips of players employing creative new strategies to kill those AFK farmers. One method is to leap off the cliff , and using the Agheel's Fire in mid-air in order to change into dragons to kill them while coming downwards. It's also possible to employ ballistas in order to throw them off the edge or kill them outright. It is also possible to use the Hand of Malenia katana has also been successful. Due to its long length and unique swinging animations players can utilize it to get to the ledge by themselves, without the need for Torrent.
As GamesRader points out the effect of these new strategies is that in some cases , it's actually the AFK farmers that are being used for farming. "With my Dragon Breath strat and the physick , I'm keeping all the souls , and you don't need to be taking them out each when I die, after having killed the person who was hosting it," wrote one player on the subreddit. "Have 50+ rune arcs just this morning from my assaults there are many people trying this exploit and you'll be able to fill your inventory with arcs , if you'd like."
Others have begun thinking about thinking outside of the box. "I've been doing AFK'ing with these guys," wrote another player on the subreddit to Elden Ring Runes buy. "I throw on a good movie or some humorous YouTube videos and wait till I feel the sound of my free Rune Arc." Elden Ring players are not committed if they aren't.
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MMOexp-Diablo 4 The Non-Meta Build That’s Perfect for Torment 4 Boss Farming
This time we're diving into a non-meta Quill Valley Spearorn build and seeing how it performs against Uber Andariel in Torment 4. Spoiler alert: this thing hits way harder than people give it credit for.
Below, I'll cover the exact gear Diablo IV gold, aspects, talents, and paragon boards I used in my run, along with a few extra tips on why this setup works so well. Whether you're here for the fight showcase or the build itself, you'll get everything you need to try it for yourself.
Why Quill Valley Spearorn?
Quill Valley Spearorn isn't the meta choice right now, but it's one of the most satisfying "machine gun" style builds when set up correctly. The Radic Kelei effect-turning Quill Valley into a basic skill-changes the entire flow of combat. Suddenly you can spam your main attack for free, scale it with basic skill bonuses, and stack layers of damage reduction, attack speed, and ferocity to melt bosses.
It's a build that feels fast, durable, and surprisingly easy to pilot once you have the right gear in place.
Core Gear Setup
Here's a slot-by-slot breakdown of the items I ran in my Torment 4 Uber Andariel clear.
Chest-Loyalty Mantle
Stats: All stats + Damage Reduction
Tempering: Damage Reduction masterworking is the priority.
Aspect: 60% roll (aim for max).
Gems: All-stats gems for extra scaling.
Why It's Key: Loyalty Mantle's +1 to all stats is huge, letting you push multiple stat thresholds without sacrificing other rolls.
Chest 2-Shroud of False Death
Stats: All stats + Max Life (GA on both).
Runes: Tam Xan for Overpower when charged.
Purpose: Boosts survivability while adding passive stat gains-critical for defensive stacking.
Gloves
Stats: +Skill value, Dexterity, Life.
Tempering: Mystic Circle Potency + Vortex Size.
Aspect: Quill Valley Aspect (feathers return to you for extra damage).
Reasoning: This boosts both your AoE and your sustain damage in boss fights.
Pants
Stats: Barrier Regeneration + +2 Resilience.
Aspect: Damage reduction when casting a basic skill (Quill Valley counts).
Purpose: Turns every attack into a defensive action.
Boots
Stats: Dexterity, Life, Movement Speed, Cooldown Reduction, Vortex Size.
Aspect: Maximum Ferocity Aspect.
Role: Keeps uptime on ferocity stacks and increases your mobility for dodging boss mechanics.
Weapon-Radic Kelei
Stats: Chance for Core Skills to hit twice (GA roll if possible).
Aspect: Converts Quill Valley into a basic skill-free to cast and spammable.
Runes: Power Clocks (basic skill or defense consumes all primary resource, +100% damage for 1 second).
Why It's the MVP: This is what makes the build. Once Quill Valley is a basic skill, all basic-attack bonuses kick in.
Amulet
Stats: Dexterity %, Armor, Lightning Resistance, Resource Cost Reduction.
Tempering: Mystic Snake Circle Potency.
Aspect: Jaguar Skills in Mystic Circles keep ferocity at max, +7.1% damage per stack.
Note: This could roll higher, but the synergy is too good to skip.
Jewels & Rings
Ring of Star of the Skies: +5 to Core Skills. One of the best rings in the game.
Second Ring: Max Life, Attack Speed, Lucky Hit Chance, Lucky Hit to Restore Resource.
Gems & Jewels:
6% primary core stat + 6% max life jewel.
Gem for 30% attack speed after using an ultimate.
Moonrise for basic attack speed/damage buff.
Jewel granting +25% move speed and +15% crit chance when two or more Power Crypt runes are active.
Seasonal Powers & Runes
Thunder's Particle: Lightning damage + suppressor activation.
Sharpening Gizmo: Extra physical damage.
Tranquil Stone: Grants unstoppable.
Bottle of Wind: Extra barrier generation.
Celestial Surge: The catalyst that boosts damage and attack speed, especially when linked to The Hunter ultimate.
Talent Tree Highlights
This is a fairly standard offensive/defensive hybrid spread:
Offense
Vigorous, Balanced, Exertion, Follow Through: Core damage and sustain boosters.
Vortex Maxed: Essential for area control and damage uptime.
Apex, Diminishment, Mirage, Unrestrained Power: Utility and control enhancements.
Ravager: Strong offensive node for burst phases.
Defense
Endurance, Perseverance: Damage reduction and sustain.
Armored Hide: Extra tankiness.
Counterattack: More damage when struck.
Patient Guard, Suspicious: Additional defensive layering.
Specialization
Hunter Path: Ferocity generation for more attack speed and execute damage.
Tempo: Boosts damage and speed with basic attacks.Paragon Board Path
Here's the board order and key glyphs:
1.Allen (Level 81)-Starter glyph for base scaling.
2.Vicious Shield (Spirit, Level 81)-Combines offense with defensive uptime.
3.Sapping & Turf (Level 76)-Life sustain and positional damage boosts.
4.Convergence & Ritual (Level 76)-Damage multipliers for consistent DPS.
5.Revealing & Cany (Level 78)-Extra crowd control damage and utility.
Mercenary Choices
Zubu with Opening Fire: Extra crit damage, perfect for burst phases.
Vera: Boosts attack speed, synergizing perfectly with the build's spam-heavy nature.
Strengths of the Build
Endless Spam: Free basic skill conversion means no downtime.
Layered Defenses: Damage reduction, barriers, and regen stack together for excellent survivability.
Scales Hard With Gear: Every roll of attack speed, ferocity, or basic skill damage pays off.
Boss Friendly: Can keep pressure on without resource dips.
Not Meta-Yet: Because it's not popular, gear competition is low.
Weaknesses & Limitations
Gear Dependent: Radic Kelei and Loyalty Mantle are mandatory for the build to function at its peak.
Max Rolls Matter: Lower rolls on aspects can noticeably reduce performance.
Single-Target Focus: AoE is solid but not as explosive as some meta builds.
Closing Thoughts
The Quill Valley Spearorn setup may not be topping leaderboards right now, but it's a blast to play and more than capable of handling Diablo 4's toughest bosses-including Uber Andariel in Torment 4.
By turning your main damage skill into a spammable, resource-free basic attack, you get the best of both worlds: sustained DPS and near-constant defensive uptime. The layered buffs from Mystic Circles, ferocity, and seasonal powers stack up into a damage engine that's hard to stop.
If you're tired of running the same meta builds and want something that feels powerful, fluid, and different, give this one a shot. Just be ready to farm the key uniques-Radic Kelei and Loyalty Mantle-because without them, the whole playstyle doesn't quite click.
TL;DR Build Summary:
Main Skill: Quill Valley (converted to basic skill via Radic Kelei).
Key Uniques: Radic Kelei, Loyalty Mantle, Shroud of False Death.
Main Buff Engines: Mystic Circle Potency, Moonrise, Celestial Surge, The Hunter.
Main Defenses: Barrier regen, damage reduction on basic skill cast, multiple GA rolls on life/DR.
Mercs: Zubu for crit damage, Vera for attack speed Diablo 4 materials for sale.
Paragon: Allen → Vicious Shield → Sapping/Turf → Convergence/Ritual → Revealing/Cany.
MMOexp-POE Why Blight + Contagion Trickster Is Perfect for Mid-League Currency Goals
The Trickster ascendancy has always been a comfortable home for damage-over-time builds, but with the recent 40% buff to Blight of Contagion, now might be the best time in years to try it. This is a build that channels Blight to apply heavy chaos damage POE currency, then uses Contagion to spread that devastation across entire packs.
If you've played Essence Drain + Contagion in Path of Exile 2, the gameplay loop will feel familiar. It's a two-skill setup where one ability applies a spreading debuff while the other does the heavy lifting in damage. While it may sound clunky on paper-especially since Blight requires standing still-the reality is far smoother. For mapping, a single Blight cast combined with Contagion will wipe packs, and you'll only be channeling for extended periods during boss fights.
Leveling-From Zero to Endgame
For leveling, the build starts with Blight and Essence Drain because the base Blight gem doesn't naturally spread with Contagion. Once you acquire the transfigured version of Blight, Essence Drain can be dropped entirely.
The early game strategy was completely from scratch-zero currency, full self-farm. The long-term goal from the start? Farm a Mageblood. Prices tend to fall about a month into a league, so targeting it mid-season makes it much more realistic.
Leveling was straightforward but occasionally tedious. Running three separate damage-over-time skills at once worked fine mechanically, but mentally it got repetitive. That said, reaching maps was smooth, and once Essence Drain was gone, the build's identity started to shine.
Core Gear Upgrades
After clearing the campaign and building up some early currency, the first major upgrades went in:
Cane of Unravelling-A cheap but incredibly effective weapon for chaos DoT builds. Strong enough to carry well into red maps.
+1 Amulet with Damage Over Time Multiplier-Boosts main skill levels and scaling.
Six-Link Body Armour-The first big jump in raw damage output.
Resistance-Fixing Ring-Because nothing kills a mapping session like uncapped resists.
This was also the point where Bane was added. It's a natural fit: Bane applies both Despair and Punishment curses instantly, and with Hex Bloom, those curses spread effortlessly. Combined with Contagion, map clearing became noticeably smoother.
Atlas Setup & Early Farming Strategy
For the first stretch of endgame mapping, the focus was on:
Map Drop Chance Nodes-To sustain mapping without heavy investment.
Kiraak Missions-For free map variety and completion.
Shrines-Speed and size buffs are huge for a DoT build.
Legion Farming-While Legion is hyper-profitable in the first weeks of a league, most players abandon it mid-league. The result? Expensive emblems and low competition.
Why Legion? Legion emblems are always in demand by leveling carries. With fewer farmers running the mechanic, prices climb steadily.
Cluster Jewels-The Damage Backbone
Chaos DoT builds have a common problem: the passive tree has limited direct damage scaling. The solution is cluster jewels. The first crafted jewel came early and was “good enough” to start, but further currency was funneled into buying better ones with premium notables for both raw DPS and area of effect.
After noticing that Legion packs weren't being fully cleared due to limited AoE, more large clusters with AoE scaling were added. This instantly improved Legion performance and map pacing.
First Legion Runs & Scaling Up
The first set of Legion runs proved the potential of the build-but also showed clear weaknesses. Packs at the edges of the monolith often survived because they were just out of range. Fixing this with cluster jewel investment made a big difference.
The early Atlas tree for Legion farming skipped scarabs initially to save currency. Instead, the built-in Legion crafting option was used to guarantee encounters. Running and selling the drops funded the next wave of upgrades.
Major Gear Breakpoints
After the first profitable farming cycle, big-ticket items were added:
+3 Blight Amulet-A massive gem level boost for the main skill.
Light of Meaning Wand-Solid chaos scaling and utility.
+1 Spell Damage Shield-With resistances for easy gear balancing.
High ES Helmet-With intelligence and resistances.
Chaos Resistance Rings-To hit chaos cap, also with life rolls.
With these upgrades, the build was ready to tackle 8-mod Legion maps with scarabs for bigger rewards.Legion Map Economics
One key choice: avoid Tier 17 and Originator maps for Legion farming. The map costs plus rolling expenses don't justify the return for this strategy, since Legion profit comes mainly from:
Chests
Rare Monster Rewards
Emblems
Stacked Decks
Fortress Maps
Chance drops like fractured items and high-quality gear
With 12 maps tested, the results were strong-over 20 Divines/hour when accounting for emblem pricing correctly. That was enough to buy the single best Legion farming belt in the game: Headhunter.
Headhunter-The Clear Speed Multiplier
Once equipped, Headhunter transformed the mapping experience. Kill chains became blisteringly fast, and Legion packs melted almost instantly. New clusters with three ideal notables were added for even more power.
A Legion-specific scarab that forces enemies to revive multiple times was tested next. While it noticeably increased loot drops, it also made each map take significantly longer. In this build's case, faster runs without the revive scarab proved more profitable overall.
Clear speed occasionally pushed the game to its limits-sometimes even causing crashes. After one such crash, an unfamiliar icon appeared on the map, adding a little mystery to the session.
Loot Highlights & Profit Flow
Legion farming with this build didn't yield constant raw Divine drops like Alva or Abyss farming, but the loot was high-value and liquid:
Emblems (often sold as splinters for higher margins)
Incubators
High-Quality Gear
Unique Drops
Fortress Map Rewards
The sheer pace of clearing-often blasting entire Legions in under 2 seconds-made it a joy to run even without tracking hourly profits obsessively.
Final Goal Achieved-Mageblood
After enough cycles of farming and selling, the final milestone was reached: Mageblood. Amusingly, an extra 100 Divines had been farmed because Mageblood's price dropped significantly during the process. The belt replaced Headhunter for certain scenarios, but both are now available depending on the mapping strategy.
Notably, this entire progression was done without leaning on meta-farming methods like Alva or Abyss. It's proof that with the right approach, you can hit massive gear goals purely through mid-league mechanics like Legion.
Playstyle Summary
The Blight of Contagion Trickster is built for a hybrid playstyle:
Mapping: One Blight cast spreads via Contagion, often wiping multiple screens.
Bossing: Stand still and channel Blight for sustained chaos DoT.
Curses: Applied instantly with Bane and spread via Hex Bloom.
Defense: Primarily mobility, ES pool, and Headhunter buffs. Mageblood offers flask-based consistency when needed.
Pros & Cons
Pros:
Strong clear speed once AoE scaling is in place.
Smooth Legion farming with top-tier profit potential.
Flexible gearing path with multiple viable endgame belts.
Extremely fun playstyle for DoT fans who like big chain clears.
No reliance on ultra-meta strats to reach top-tier gear.
Cons:
Standing still for bosses can be risky.
AoE investment is mandatory for optimal Legion performance.
Initial setup requires multiple gear pieces to feel strong.
Defensive layers are limited without Mageblood or Headhunter buffs.
Final Thoughts
This Blight of Contagion Trickster experiment was both profitable and fun. From zero currency to Headhunter to Mageblood, the build proved that a mid-league, off-meta skill can absolutely compete with the big earners-especially when paired with a smart farming target like Legion.
While the setup is far from min-maxed and Headhunter served as the main defensive crutch, the build never felt underpowered for mapping once core gear was in place. If you enjoy chaos DoT playstyles and want a refreshing alternative to the season's meta buy POE orbs, this might be your next project.
MMOexp-FC 25: 4-2-2-2 Player Instructions: From Strikers to CDMs
This article is the full breakdown of my trusted 4-2-2-2 custom tactics, player roles, why they work, and why I believe you should give them a shot-especially if you're still trying to find your endgame setup in Ultimate Team FC 25 Coins.
Why 4-2-2-2?
I've tested other formations like the 4-2-1-3, 4-4-1-1, and the 4-4-2, especially earlier in the game cycle. And while they had their moments, once I settled into the 4-2-2-2, I didn't look back. The shape provides a perfect balance between defensive structure and attacking fluidity, something that's hard to come by in EA FC 25's fast-paced meta.
The double CAM setup gives you width and central options, while the two CDMs allow you to absorb pressure and initiate quick transitions. It's chaos-but it's controlled chaos-and once it clicks, it's hard to switch to anything else.
Build-Up and Defensive Settings
Let's dive straight into the tactical setup:
Build-Up Play: Counter
Chance Creation: Direct Passing
Defensive Style: Balanced
Defensive Line Height: 70
Why "Counter" Works
I prefer a quick transition style, and the Counter build-up allows for rapid progression up the pitch. It's especially effective against opponents who rely heavily on team press-which, let's be honest, is nearly everyone in Weekend League.
Quick vertical passing lanes open up immediately, and you can catch your opponent's midfield out of position before they can react.
70 Defensive Line-The Sweet Spot
I experimented with 95 for a while for a super-aggressive line, and while it can work in certain scenarios, I found 70 to be the most balanced. It keeps the pressure high enough to trigger automatic offside traps, which can be a great asset when trying to win the ball up the pitch.
Plus, it's not so high that you get constantly punished by through balls. It's a flexible sweet spot that gives you aggression with control.
Player Instructions and Roles
Strikers: Advanced Forward
I run both of my strikers-typically icons like Eto'o and Henry-on Advanced Forward. I want them central, always available, and making forward runs as soon as I pick the ball up with a CDM like Caicedo or Kante.
This setup is great for quick give-and-go passing, especially if you're using players with traits like Pinged Pass or Tiki Taka+. Their link-up play with the CAMs makes attacking incredibly fluid and reactive.
CAMs: Playmaker and Shadow Striker
Here's where things get a little spicy:
Left CAM (e.g., Ethan): Playmaker with Build-Up
Right CAM (e.g., David Ginola or TOTY David): Shadow Striker
The Playmaker CAM drops deeper and becomes the orchestrator. He'll receive the ball from your CDMs or fullbacks and initiate the attack. I prefer technical players here-someone with great passing, vision, and the ability to drive forward when needed.
The Shadow Striker, on the other hand, creates absolute chaos. He drifts centrally, pushes into the box, and often appears in unpredictable positions-left wing, center, or even at the far post. This unpredictability makes him incredibly hard to mark, and his off-ball movement opens up tons of scoring opportunities.
The result? You've got a midfield that almost resembles a narrow 4-1-2-1-2, with smart overlaps and constant overloads. It's an attacking dream.
CDMs: One Defensive Rock, One Buildup Maestro
For the two CDMs:
Left CDM (e.g., Hullet or Caicedo): Deep Lying Playmaker-Defend
Right CDM (e.g., Vitinha or KDB): Deep Lying Playmaker-Build-Up
This gives you both stability and flexibility. One CDM holds the line and screens your defense, while the other has license to step forward and help transition the play.
Even though both of my CDMs are defensive-minded, their traits like Anticipate, Bruiser, and Intercept make them strong tacklers. But with the Build-Up role on one of them, they're also comfortable picking passes or carrying the ball forward.
This combo gives your team a spine. You're not exposed defensively, but you're also not shackled offensively.Fullbacks and Center-Backs: Stay Back and Defend
Simple, but essential:
Fullbacks: Fullback+ Defend
Center-Backs: Defender+ Defend
I don't want my fullbacks making overlapping runs unless I trigger it manually. Instead, I use them for triangular buildup play alongside CDMs and CAMs when recycling possession. They provide solid defensive coverage and prevent being caught on the break.
Keeping them back ensures that if one CDM pushes forward, you've still got a reliable line of defense. It's not flashy-but it's effective.
What Makes This Setup Work?
The beauty of this 4-2-2-2 is in its fluidity. You can play short or long. You can press high or sit deep. It's flexible and powerful, and it rewards both technical play and smart movement.
When I'm using players like Ginola, David, Eto'o, and Henry-many of whom have top-tier play styles like Tiki Taka, Trivela, or First Touch+-they thrive in this formation. It lets them express themselves. One quick give-and-go, and suddenly you've transitioned from your own box to the edge of your opponent's penalty area.
In-Game Scenarios That Define the Tactic
Let me paint a picture: I've just overcommitted slightly with Maicon on the right. But I've still got Caicedo in position. One quick pass through the center, Eto'o peels off, and I'm already in behind.
Or I'm defending deep, win the ball, and within two passes-Caicedo to Ethan, Ethan to David-I've got a three-pronged attack storming toward goal. It's fast, efficient, and hard to defend.
That's the kind of natural triangle play and spacing this formation gives you. It's a plug-and-play system that doesn't need constant tinkering.
Should You Use It?
Yes-especially if you're looking for an endgame setup that's reliable, dynamic, and fun to use.
Of course, player selection matters cheap EA FC 25 Coins. If you're running with larger target forwards, you might want to try one striker on Target Forward instead of Advanced. And if you don't have elite CAMs, you might need to adjust depth or build-up slightly to suit your playstyle.
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Elden Ring Players Are At A War With AFK Rune Farmers
Elden Ring has a new strategy for farming runes that focuses on getting into seemingly inaccessible parts of the map until your opponent dies or loses interest and leaves. Players who would like a classic PvP fight are discovering new ways to fight back. The results are fun and shocking, but will they be enough to stem the tide of Elden Ring's latest exploit?
There are few things gamers enjoy more than not playing, but still being rewarded for it. AFK farms are very popular and Elden Ring, it turns out, is not exempt from. There are a lot of players who have been nabbed into PvP invasions where their opponents are MIA, and it's pissing them off. Many players are hopeful that developer FromSoftware Elden Ring Items will fix the flaw However, some players are making matters their own hands.
So how does Elden Ring's most recent AFK rune farm operate? The most well-known variant involves heading toward the First Step spawn where the game begins, and going towards another cliff. Then, by using their mount Torrent players are able to double jump to an even lower ledge. They then utilize Furlcalling Finger Remedy followed by Taunter's Tongue in order to lure enemies into their game. They also maintain their White Cipher Ring turned on to summon hunters to fight for their cause. In the end, most players either) quit because they are unable to find the AFK famer,) die trying to reach them from the edge of the cliff or) die by one of the allied hunters.
Another method of attack involves using Torrent to climb the highest building in the Site of Grace. Since mounts cannot be summoned until PvP battles begin which makes them unreachable by anyone else. For additional security, some AFK rune farmers also like to use the Mimic Veil in order to turn into an object that opponents cannot auto-target to secure. As one would expect, YouTube is already flush with videos called things like "NEW 100 MILLION RUNE AFK FARM IN ELDEN RING!" and propagators of this technique claim they've managed to produce more than a million runes per hour. Others suggest that the rate even at extremely high amounts, is around 100,000. But free runes is free runes, and every day more and more players are seeking to get theirs.
As the game is becoming more famous and more well-known, there are ways to combat it. In the Elden Ring Subreddit has been filling up with brief clips of players employing creative new strategies to kill those AFK farmers. One method is to leap off the cliff , and using the Agheel's Fire in mid-air in order to change into dragons to kill them while coming downwards. It's also possible to employ ballistas in order to throw them off the edge or kill them outright. It is also possible to use the Hand of Malenia katana has also been successful. Due to its long length and unique swinging animations players can utilize it to get to the ledge by themselves, without the need for Torrent.
As GamesRader points out the effect of these new strategies is that in some cases , it's actually the AFK farmers that are being used for farming. "With my Dragon Breath strat and the physick , I'm keeping all the souls , and you don't need to be taking them out each when I die, after having killed the person who was hosting it," wrote one player on the subreddit. "Have 50+ rune arcs just this morning from my assaults there are many people trying this exploit and you'll be able to fill your inventory with arcs , if you'd like."
Others have begun thinking about thinking outside of the box. "I've been doing AFK'ing with these guys," wrote another player on the subreddit to Elden Ring Runes buy. "I throw on a good movie or some humorous YouTube videos and wait till I feel the sound of my free Rune Arc." Elden Ring players are not committed if they aren't.
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